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View Full Version : How resource intensive are DisplayLink monitors?


SierraEx
10-16-2016, 07:24 AM
I've been looking at buying 2 small USB monitors for my Flight sim setup but i've been very hesitant to take the leap so far. I know they are popular but i'm not entirely sure how well they would work with my system and what i'm wanting to use them for.

Essentially I'm looking at getting 2 7" touch monitors that will be controllers and displaying cockpit displays (therefore constantly updating) for different systems in the game. out of the game they will just be general displays.

I'm currently using an MSI GT72 with the following relevant specs

CPU: i7-6700HQ
GPU: GTX 970m
RAM: 24gb
OS: Windows 10 Home

I plan on hooking them up to a powered usb 2.0 hub which would be connected to a USB 3.0 port on my laptop.

I don't want to waste my money if there's going to be a significant performance drop, any input would be appreciated

Kind Regards.

AlbanRampon
10-19-2016, 11:03 AM
Hello Sierra,

7" monitors don't tend to be of high resolution.
What count is the amount of data to ship through the USB.
These monitors are likely to be USB 2.0, so plugging them to a USB 3.0 or USB 2.0 port will lead to identical behaviour.

Your computer specs are well able to handle this.
The things to look for though are around which Windows 10 version you are using and what the monitor does. Some older models of USB monitors have an auto-install feature which is causing problems with the Anniversary Update (the Windows UMDF driver doesn't allow the USB configuration switch to video mode as documented in MSDN).
I advise you contact the device manufacturer giving the details of your machine and ask about this.

Kind regards,
Alban